Frey and Cuff do not work well together, not for most of the game, and that creates a problem. Unlike Hi-Fi Rush, Forspoken is a serious story with real stakes, so the jokey dialogue never really meshes with that. That's because these attempts at humor are so misplaced or ill-paced in the grand scheme of things. It bears repeating that Forspoken's dialogue is not that bad, but the worst of it takes players out of the moment. It's an immersion issue more so than a quality of dialogue issue. Hi-Fi Rush's worst dialogue still fits into the game world, but Forspoken's worst bits take players out of it. Hi-Fi Rush's dialogue works because of the context and the trappings of the game that surrounds the dialogue, and for the most part, that's where Forspoken's dialogue fails. Yes, Hi-Fi Rush's dialogue has cringey moments like Forspoken's, but even the most out-there moments of dialogue fit into a world where refrigerators teach combos. All of this is to say that the game makes sure players know nothing is to be taken seriously, keeping all of this up as the game unfolds, but if nothing is to be taken seriously, neither should the dialogue. This boss will have weak spots and other messages displayed on its head, and the entire encounter is a mixture of epic, music-oriented attacks and funny moments. That antagonist is replaced by the first boss, QA-1MIL while some epic rock music plays in the background. Players are beating up fridges, the defensive guards are nowhere near threatening, and the first antagonist players encounter is reminiscent of a Borderlands character. And that fun core gameplay is supported by absolutely nothing in the game being serious. After all, an outdated music player powers the abilities of Hi-Fi Rush protagonist Chai, a large number of the characters are seemingly randomly named after teas, and there's a robotic cat that becomes a floating ball.Įverything operates to a beat, including attacks and notably even Chai's footsteps. Because of the shadow drop, fans were able to check out the game shortly after this, and that first hour alone is enough to tell fans what this game is: it's a unique rhythm action game that doesn't take itself so seriously. It then backtracks and fans are introduced to zany action, nonsensical moments, and yes, a few strings of silly and somewhat cheesy dialogue. The Hi-Fi Rush presentation at the Developer_Direct introduced fans to the game with a classic, if outdated and somewhat cringey "I bet you're wondering how I got here" trope. RELATED: Hi-Fi Rush Outperforms Forspoken in Steam Sales Hi-Fi Rush's Dialogue Fits Into the Game World One could argue this is done to embrace its Isekai genre, but that's not really the case. Again, Forspoken's dialogue is not bad-it's out of place. Forspoken reviews have proven how generic the open world feels and how lackluster the story is, yet many still point toward the dialogue. There is also an option to lower how much dialogue the two will speak with each other, and there are definitely bigger issues than that. A lot of hate is directed Frey's way, perhaps because she is the main character, but some of the worst dialogue actually comes from Cuff. It should be noted, first, that Forspoken 's dialogue is not that bad. Most comparisons are only surface level though, and there is one big factor these comparisons seem to skip over: context. the accepted nature of Hi-Fi Rush's own sometimes cringeworthy dialogue. One major point of contention has, seemingly, been the undeserved criticism of Forspoken's dialogue vs. If largely due to the proximity or perhaps their opposing console exclusivity, both Hi-Fi Rush and Forspoken have drawn comparisons since their releases. POTENTIAL SPOILERS AHEAD Forspoken had an underwhelming launch on January 24, one that was perhaps overshadowed even more when Bethesda and Tango Gameworks shadow-dropped Hi-Fi Rush after the Developer_Direct on January 25.
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